2 Comments
Apr 9, 2023·edited Apr 9, 2023

I wanna share some thoughts. I believe all in-game resources, items, etc should be tradeable in secondary market whenever possible except stuff that are required to complete specific in-game quests. The rewards obtained from completing the quests should usually be untradeable, but could also be tradeable if it's limited edition quest. Untradeable rewards can be thought of like "Achievements" that usually can't be obtain by "buying achievements". Quests should be the tool used to limit how much players can pay-to-win (P2W).

Also, in-game stuff should as much as possible be created through playing the game. For example, if the game dev wants to create a skin and sell it directly to players, they should make the skin obtainable through completing quests, and let the free market determine the price of the skin. The ideal world is such that game devs only generate revenue through marketplace fee.

If the game has PvP elements, there should be PvP formats that forces everyone to play below a level of resource. For example, Hearthstone has Classic format that limits cards to only the classic set which contains a lot of free cards.

So, there can be different formats that also provide different level of PvP rewards. I think it's a great idea to even have a format that limits to free-to-play (F2P) that also generate rewards. I think the best approach for such is seasonal leaderboard reward or tournament reward, and avoid single match reward so that bot farms can't just generate reward freely.

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