13 Comments

I like that you can either earn, or buy on-chain mintable assets, and all assets come from off-chain play or purchase.

The tougher punch is for the ecosystem that wants to use those assets that have been minted. (i.e, they mint a legendary sword in Game A, will Game B be allowed on the store if it recognizes that legendary sword?)

So a lot of the value of web3 ('inter-op') isn't accounted for. Future post?

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If I understand correctly, players can only EARN if they make IAPs, won't it make the game Pay-to-Earn instead of Play-to-Earn like how a lot of the old Web3 games market themselves? Or am I missing something?

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I think the point behind this (getting web3 games onto mobile) is really strong, but (as a former Epic Games employee) I have some concerns about the model proposed - if I've understood it correctly.

What's being proposed is basically sideloading (right? Have I understood this wrong?) - and Apple will ban you if you permit sideloading - just like what happened with Fortnite.

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Apr 27, 2023·edited Apr 27, 2023

Hey Philip

If the idea is that gamers can trade assets that they have spent time & money into, then why do u really need blockchain for this.

If you look at the game Blade Idle, it has an in-game market. This market can be accessed only by those who have unlocked Raid. To unlock Raid, ur level must be ~ (15-60). You need tickets to raid, so u spend on them. And when u want to trade, u have another currency - Red Diamonds that was swapped from Blue Diamonds > game's regular currency (not sure if it is soft/hard). This is similar to what Lost Ark did as well.

I heard from connections that gamers really want to sell the unique content unlocked through the raids, for real money.

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